Nintendo World Event – Megaman 10!

March 7th, 2010

Capcom held a mini-event at the Nintendo World Store in New York today, celebrating the release of Megaman 10 on WiiWare. Being the NWS junkie I am, I decided to check it out and see if I could score any sweet stuff!

A contender for "Most Awesome Poster of the Year" Award for sure.

The event wasn’t as packed as most NWS events ususally are, but the fans still showed off thier Megaman Pride. While I was playing a bit of the game at a kisok, a fan with an awesome homemade (I assume) plush of Sheep Man, and gave me little tips as I went along. After beating 2 Robot Masters, I left the demo and decided to pick up a 2000 point Nintendo Points Card. If you did this at the event, you would get this RAD poster and AWESOME T-shirt. A good time overall! If you want to see more pictures from the event, please check out the flickr set I put up here.

Next stop, Pokemon Heart Gold/Soul Silver launch event! My sources tell me this time the event is at the Toys ‘R’ Us in Times Square instead of Nintendo World this time around. You can count on me being there! (Even thought my preorder is at NWS…thanks, guys. >: [ )

NWS – Megaman 10 Evet Flickr Set

[Review] Flipper – How far will a boy go for his goldfish?

February 25th, 2010

Flipper

DSiWare

Developer/Publisher:  GoodByeGalaxyGames/Xform

ESRB Rating: E for Everyone

Price: 500 Nintendo Points on the DSiWare Shop

Fun Fact: The developer is an amazing team of 1!

Flipper tells a very simple tale of a boy and his quest to save his titular goldfish, Flipper from the evil intentions of ghosts, pirates and robots. Simple as that sounds, don’t let it fool you: Flipper is definitely one of the most charming and unique games on the service.

On your quest to save Flipper, you take control over the Boy on a 3D map. Using your stylus, you’ll have to lead the boy to Flipper to complete a level. However, the environment is not your friend here, with broken bridges, landmasses and enemies keeping you away from you beloved pet.  This is where the game comes in, giving you tokens which you can pick up to give yourself abilities such as blasting away land, reform broken land/bridges and even add little pieces of land.  You use all of these to help you solve the puzzle of how to get to your goldfish, with the game awarding you more points the less tokens you use.

Only you can save Flipper by blowing land up!

The game is fully controlled via the touch screen, with some buttons optionally used as shortcuts. (D-Pad to move around the camera, holding L to activate powers, etc) These work well in the games favor, so any failures is on you and you alone. The game takes you around 4 worlds as you journey to save  your goldfish, each world with a unique theme. The game’s charm really shows here, especially with each world’s music theme. The tunes in this game are really fantastic, as well as some of the spritework for the boy and the baddies. Each world contains 4 normal levels, a bonus level and a unlockable star level when you collect all the hidden stars in each world. (Adding an extra goal to look for while in stages) All this adds up to 24 fun levels in this 3D Puzzle Platformer.

Hidden Stars can mostly only be found by making good use of your powers.

Flipper’s premise may not be the most exciting thing ever, but it proves that not everything has to try to be epic in order to fun. It’s definitely a game I recommend to any DSi owner looking for something new, especially those into puzzles with multiple solutions — which this game is chock-full of.

+ Great charm & music.

+ Controls work great, and the shortcuts are appreciated.

+ Multiple solutions and hidden stars push creativity and add challenge.

- It’s a little on the short side

Flipper was purchased from the DSiWare Store and played to 100% completion, grabbing all of the hidden stars and replaying some levels to get higher scores.

In the meantime..

February 22nd, 2010

Waiting until something interesting happens here?

Really? Cool.

Here, play this in the meantime. It’s a unique and fantastic plataformer that deserves a look at.

Continuity: A Flash Puzzle Platformer

Adding 2 more to the Wii pile.

January 27th, 2010

A good day for Wii owners.

Hell, it’s a good day to be a console owner in general, with Mass Effect 2 on the Xbox 360 and M.A.G on the Playstation 3! Anyway I’m already having fun with both games and I’ll say expect a Tatsunoko VS Capcom: Ultimate All Stars as my first fighter review by Sunday/Monday! Have fun this week everybody!

Tatsunoko VS Capcom Ultimate All Stars – Nintendo World Event Prelaunch Media!

January 23rd, 2010

Kinda tired, so I’ll just drop these off here for your pleasure and get a write up on the blog tomorrow.

More can be found at my Youtube account: Hyperfludd Media

More can be found at the complete set here.

I’ll trade you my Frank West for your Viewtiful Joe!

January 21st, 2010

Hyperfludd Media will be covering the Tatsunoko VS Capcom: Ultimate All Stars pre-launch event this Saturday at the Nintendo World Store! Expect pictures, videos and the usual coverage!  It’s been a good while since the last NWS event I covered, so I can’t wait to dive headfirst into the first event of the 2010!

[Review] Dark Void Zero – Zero Hour, Literally.

January 19th, 2010

Dark Void Zero

DSiWare

Developer/Publisher:  Other Ocean/Capcom

ESRB Rating: E for Everyone

Price: 500 Nintendo Points on the Nintendo DSiWare Shop

You’ve got to hand it to Capcom. They sure know how handle retro games, be it remakes (Bionic Commando Rearmed) or brand new affairs (Megaman 9), It’ll be high quality stuff. Their newest retro based game, Dark Void Zero does not disrupt that fact.

You can tell Capcom spent alot of time on this game simply on all the backstory they created for the game. From dual screened arcade cabinets to Jimmy Fallon (Seriously!), the “history” of Dark Void Zero is definitely something fun to read up on.  You can start off here at Capcom Unity.

However, is all this marketing hype simply hiding a lame attempt at promoting the release of Dark Void on the 360 and PS3? After a great game session, I’m going to have to say no!

Oh, Capcom!

As soon as you boot it up, Dark Void Zero tosses retro charm in your face. As seen above, you actually have to blow into the DSi’s microphone to get to the game’s main menu. (Of course if you’re in public and prefer not to do so, you can simply press A) You are greeted with fantastic bitmusic from Bear McCreary  (Battlestar Galactica) and a simple menu. Select your difficulty and start up the game by learning about the backstory of Earth’s struggle with the Watchers, an alien race trying to create a stable portal to invade Earth fullforce.

Hover & Kill

Teaming up with the brilliant scientist Nikolai Tesla, you take control of Rusty and jet pack your way into facilities, stealing keycards and shooting badguys. The top screen gives you a metriodvania-type map, while the touch screen houses all of the gameplay. Using the map, you must run, gun and hover towards objectives that Nikolai sets out for you. Simple controls and clear settings make for great handling in this plataformer/shooter.

Decent enemy and weapon/item variety ensures that things don’t get stale and secondary objectives such as finding old captain’s logs and eliminating enemy scientists give you reason to explore every nook and cranny of the map. Doing this all while fantastic bitmusic plays proves to be one of the most fun and polished experiences on DSiWare. However, it’s because of all this that it’s one flaw becomes incredibly apparent. It ends too soon.

Dark Void Zero only has 3 levels. Why must something so fun, end so quickly? Sure, you can replay the game on higher difficulty settings (Easy, Normal & Hard) and try to best your highscore, but I still would have liked to see some more of Rusty’s adventures in the void.

Overall, I would recommend Dark Void Zero to those who want a good quick (maybe too quick) action game during commute or to those already crazy with the Dark Void universe.  (That was early!) Capcom, I hope you continue working on projects like this, making retro styled games in line with your big console releases. Make Lost Planet Zero happen!

+Incredibly fun & polished

+GREAT MUSIC

=You fight the same boss over the 3 levels, albeit with improvements.

-It’s short.

-Did I mention it’s short?

What do you plan to pick up? January Edition + Star Trek Online Beta Key Giveaway!

January 16th, 2010

(Edit – Winner has been picked! Please check the email you used to comment to see if you have won!)

Already at the middle of January, I hope time keep this speedy pace. I want this month to be done already, it’s always the most dull (for me anyway!) and nothing fantastic happens. But enough of that, let’s talk video games!

Darksiders (360/PS3) "Think God of War meets The Legend of Zelda: Ocarina of Time" - IGN.com

This month starts with heavy hitters (Bayonetta, Darksiders), a little DS rpg flavor in the middle (Sands of Destruction, Glory of Heracles), and ends with a Wii flavored bang (Tatsunoko VS Capcom, No More Heroes 2) as well as some potentially great downloads (Matt Hazard, VVVVVV).

VVVVVV (PC/Mac) "VVVVVV is a fantastic little indie game that's worth experiencing." - Kotaku.com

So what new games are you planning on picking up for the rest of this month? Share it with everyone else, and your comment may be randomly picked to receive a Star Trek Online PC Beta Code! (Include “STO” at the end of your comment to be eligible. This is only up to Sunday @ 11:59 pm, then I’ll just give it away on Twitter.) Only one winner will be selected. Please make sure your computer can run it so the code doesn’t go to waste!

Tatsunoko vs. Capcom (Wii) "TvC should prove to be a must-buy for fighting fans that own a Wii" - G4TV.com

As for me, I was planning to pick up Bayonetta on the PS3, but after seeing first hand the sloppy port job SEGA gave it, I decided to avoid it. (At least until it’s patched?) Darksiders will take it’s place, as it looks attractive and fun. Nothing this month for the DS, saving that for Edgeworth next month! Tatsunoko vs Capcom & No More Heroes 2 are definitely on my Day-1 list, been waiting for these games for what feels like forever!

I loved the demos for VVVVVV & Matt Hazard: Blood, Bath & Beyond, but they both suffer a small problem. Both titles are priced at $15, which feels like a tad too much. VVVVVV is a game everyone should try, it’s  simply fantastic. I would love it to be ported to DSiWare for 1000 Nintendo Points. You must simply try the demo. Matt Hazard continues his saga, parodying games and such, this time in a side scroller ala Metal Slug. Co-op is fun, but again feels $5 too much.

I’ll try to write whatever I can about these games as I get them, otherwise until next month!

A Holiday Mission 2! A LBP stage a few weeks too late!

January 4th, 2010

My Sackboy: "Hero"

“A Holiday Mission 2! Santa VS Pirates!” was supposed to release, well during the holidays! Unfortunally, a surprise trip away home came up and I had to delay it’s release. I see this as a good thing, as now I have some time to polish up the stage.

I’m going to admit it right now, the title is a bit misleading. You won’t actually see Santa in combat with pirates. Instead, like last year’s stage, you will fight the pirates in his place! Oh that Santa, why didn’t he store his power in his socks or something!

You'll never see Santa frown!

The story starts out similar to the first “Holiday Mission!”, Santa lost his hat (which grants him most of his power) and he summons you with the little power he has left to aid him. Where did he drop the hat this time? Over the small town Port Alanta, the starting point for all pirates on LittleBigPlanet! All kinds of Pirates come and go here for various purposes like restocking or having a good time. Santa summons you just outside a small port close to the Islands (Yep, I like continuity in my stages!) and lucky for you, a friendly pirate named Pauro tells you about some red floating over to Port Alanta and offers you his paddle boats to make the long trip over there!

Once you make it to the port, you wander around town until a pirate steps out of the shadows, offering you the location of the hat if you just do one thing for him: get a golden coin out of the town’s linked wells. Sounds pretty easy right? As soon as you dive in, the well closes off and now you’re stuck underwater! So much for nice first time.

Is this some kind of advanced well filtering system!?

With the way out shut off, you dive down deep into the well, lucky enough to find a supply of air bubbles and a large puzzle regarding colored key pieces. Once you figure out the which key goes where, the coin will escape from it’s prison and you swim out of the second linked well with it. You meet the pirate from the shadows again, and he has Santa’s hat! As you move closer to grab the hat, it’s revealed that the pirate is actually the captain of the infamous Big Spider Crew! He informs you the coin is actually something powerful and proceeds to knock you out and take you to his small base outside of Port Alanta. Tossed into a guarded jail with no hope of escape, how the heck will you get out of this mess and save the holidays for LittleBigPlanet? You’ll have to play the stage to find out~! But here’s a little peek..

Can anyone say Jolly Torpedos?

You can expect the stage to hit LBP servers sometime this Thursday! And about a week after that I’ll write up a aftermath of the stage, filled with commentary and the such!

PS: To those who are waiting for more levels in my story driven series “LBP: Invasion” (not final title), I would suggest periodically checking out the blog this month ;)

2010: The year I FINISH stuff!

January 3rd, 2010

Hey folks, hows the new year treating you? Made any of those new year resolutions yet? I know I have! I’m going to make sure I follow them too, starting with this blog. The main word here for me is FINISH. I will FINISH my reviews, especially if I’m considering taking a career where that is important. I will FINISH my LBP stages, and without a doubt flesh out on the little story I have for them. I will FINISH up all I have to do to get into a college. As for Minimods…I really want to continue that. Ideas for it and whatnot still fly around my head, and it kills me I don’t share it. So if I can’t continue Minimods, I will at the very least give it closure.

Am I missing anything else? Hmm..doesn’t seem like it. Expect more out of this blog this year! =P